The Armchair Hockey League 2.0
The third and fourth game cycles (back-to-backs) ... to game 44 are now available for lineup entry!
The third and fourth cycles of games are now up and available for entry (up to game 44). I also set transactions to sort by most recent first so that the latest ones appear immediately on page one and go in reverse order of date. Thanks ... Gordon

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AHL Rules 2018 Empty AHL Rules 2018

on Tue Oct 02, 2018 9:53 pm
The rules below are the last set that were on the old AHL site (I think!).


Last edited by Admin on Tue Oct 02, 2018 9:55 pm; edited 1 time in total
Posts : 92
Join date : 2018-05-30
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AHL Rules 2018 Empty AHL Rules 2018

on Tue Oct 02, 2018 9:54 pm

Written September 1995
Revised September 2000
Revised September 2006
Revised September 2013
Revised September 2015

These rules are dedicated to our families, friends outside this league; various loved ones, and all others who somehow come into our realm at innocuous times who have no understanding or our passion of the game and our league and simply thinking we’re off our rockers! Bless them always with love and patience (lots of it) especially during the hockey season. Thank-you!

Henry Ford:
Coming together is a beginning, staying together is progress, and working together is success.

Rule #
1. The Game and Schedule
2. Teams
3. Protected Rosters (Pre-Draft Submission)
4. Entry Draft
5. Supplemental Draft
6. Pick-ups
7. Line-ups
8. Transactions
9. Trades
10. Playoff rules
11. Salaries, Contracts, Fees, & Prizes
12. General Information
13. Team Ownership Contraction & Expansion
14. Trade Disputes
15. Governor’s


1.1 - The league consists of either 12 or 14 teams placed in one conference. During the regular season each team plays an equal number of head to head games against all other teams-based on the schedule published by the schedule maker (voluntary position), which will be released at least 2 weeks prior to the draft date. The schedule consists of 66 or 65 regular season games (dependent on league size) and 21 playoff games.

1.2 - All league games occur only when there are 7 or more NHL games played on a given date. Should there be more than 86 dates when the NHL has seven or more games, these dates shall be used in case events in the real world force a pre-existing 7 or more game NHL date to fall below 7 games. In a given year, there may not be a sufficient number of nights with 7 NHL games being played and at the discretion of the Schedule maker, he will select the requisite number of 6 game nights required to complete the schedule where said game nights will be selected from at the beginning of the season. In the event that regular league game or a league playoff game is dropped from the schedule due to real world game cancellations the entire schedule is moved forward. There will be 3 safety dates pre-assigned at the end of the playoffs for this purpose. Should there not be any safety games remaining in the schedule then that league date is retained in the schedule and no attempt shall be made to count players that were originally schedules to play on that date.

1.3 - The last 7 calendar day NHL schedule will not be used. An AHL schedule will be based on the remainder of the games and providing 1 safety game. Furthermore, if there aren't enough games available, as usual, we'll fill in the schedule with 6 game nights.

1.4 - The playoffs consist of 3 rounds in a best of seven series played in a fixed 7 / 7 / 7 format. The first game of the second round will be playoff game 8, and the first game of the third round will be playoff game 15, regardless of how quickly the preceding rounds finished. In the first round of the playoffs, the 1st place team plays the 8th place team, the 2nd place team plays the 7th place team, etc. Round winners proceed to the following round retaining their rankings where the highest plays lowest.

1.5 – In the playoffs the higher regular season ranked team will always have the advantage of their choice of the use of a TEMPORARY GOALIE TEAM.

1.6 – The Game is played by inserting a Line-up (see Line-up Section #7 for further information) from your team consisting of a GOALIE TEAM and a maximum of 6 FORWARDS and 4 DEFENSEMEN versus an opponent’s Line-up. The team with the higher score wins the game (or tie’s – subject to tie-breakers).

1.7 – Scoring is calculated in the following manner - Goal 1 point, Assist 0.5 point, Goals against -0.5 point (Goalies can accumulate goals and assists also). Official stats source is Backup ESPN.

1.8 – Overtime Player – During the Regular Season, if there is a tie score at the end of a game night, the player in your line-up that has accumulated the most NHL points is compared with your opponent’s best player. The Player with the most NHL points wins the game night. During the regular season, only one OT Player is used. For the playoffs, if a game is tied after the 1st OT then the 2nd best Player is compared, etc. until a tie is broken. (See Playoff Tiebreakers – Section 13.4 for more information as there is a lengthy system).

1.9 – Regular season OT Player points are calculated by using NHL standard point system, i.e., Goals -1 point and Assists – 1 point. (For Playoff Tiebreakers see Section 13.4 for more information).

1.10 – NHL shoot out goals do not count towards a players points and a league teams final score OTHER than the 1 goal against (an extra negative 0.5) designated GOAL AGAINST for a goalie team. Ex., A NHL game finishes 4-4 and goes into the shootout. If your team loses the shootout 3-2, the NHL game will be scored as 5-4 with the losing GOALIE TEAM (our league) as having -2.5 points.

1.11 - All protests must occur within 48 hours of the scoring or trade event posting.

1.12 - A team gains 2 points for a Win and 1 point for a tie.


2.1 - Each team has a yearly budget known as “pool money” that will be used for trades and paying for players & goalies salaries. A team’s yearly budget cannot ever fall below $50.00 at any time whatsoever. Furthermore, in the event that a trade puts a team more than 10% over their budget for the following year(s), the trade will be considered null and void (and your mathematical skills will be questioned). The CAP floor can be ignored when bidding on a new team.

2.2 - Managers will maintain their rosters on the web site roster management page.

2.3 – At the very start of a season (at the end of the Draft), each team MUST consist of a 25 NHL eligible players and 1 NHL goaltending team and up to 2 prospect players (who have 40 or less NHL games played). Thereafter, up to maximum 5 more eligible players may be kept for a maximum of 30 players and 2 prospects. A 2nd set of goalies is not permitted. A team may never have less than 1 goaltending team but may drop below 25 players any time after the draft. The 2 prospect players will commence in the 16/17 season.

2.4 - In the event a team mistakenly goes over the 30 player limit at the start of any regular season league game, the league will automatically drop the player who has the least number of points in the real world. The dropped player can be appealed to the league governors by the owning manager who can offer a substitute player – this rule is intended to correct error not to punish managers by dropping injured stars. There are no roster limitations during the off season, i.e., end of our Playoffs to the Protected Roster submission date.


3.1 - Prior to the Draft, managers may sign, buy-out and cut players from their existing rosters. Players that are signed are considered protected. The Protected Roster submission occurs a minimum of 5 days prior to the Entry Draft date. The remaining vacant spots will be filled at the draft.

3.2 - Managers must email their protected roster to the league official in charge by the preset date established each year (usually within a minimum of 5 days prior to the draft date).

3.3 - If a Protected Roster is not submitted by the date, the team will be fined $5.00 of that year’s budget.

3.4 - No Transactions are permitted between the protected roster date and the completion of the main Draft.

3.5 – If a team is Cutting (also known as Dropping) a player with a signed contract, effectively BUYING OUT the contracted player, a team will pay an amount equal to half of his remaining contract cost (rounding up to the nearest quarter) and subtracting it from the team’s upcoming Draft budget.

3.6 - PLAYERS SIGNING IN THE KHL - NHL players that sign and leave to play in the KHL can be dropped at no cost when submitting your Protected Roster. Thereafter, the player must be retained for the remainder of their contract if the manager decides to retain said player. Furthermore, the NHL player who has left for the KHL and has been dropped by a manager IS ELIGIBLE TO BE DRAFTED IN THE REGULAR DRAFT AND SUPPLEMENTAL DRAFT. No player returning from the KHL is eligible as a Pick Up.

3.7 – If a player who has a contract announces his retirement, a team, at their option, can immediately drop the player at no budget cost.

3.8 – Section’s 3.5 and 3.6 apply at any time NOT INCLUDING the time between the Protected Roster date the Entry Draft.

4 - ENTRY DRAFT (aka. The Draft)

4.1 – Date - Draft day will be held on a set date (usually within 7 to 14 days prior to the 1st regular season game ~ usually a consensus practical date).

4.2 – Non-Attendance - In the event that you cannot attend you may send a representative to the draft, where said representative may not be an active manager, or you may submit a list of ranked players with a maximum draft salary per player that you are willing to pay at auction (active manager may preside). Any manager failing to attend, send a representative, or submit a list is subject to forfeiture of his drafting rights and must fill vacant spots on his roster with Pick-ups and their related pick-up salary from the remaining available NHL player pool.

4.3 – The current league Champion commences the Draft by nominating a player and his opening salary bid. Managers, in clockwise manner, in turn increase the bid in increments of a minimum of $0.25 until one manager has bid a maximum price that no other manager is willing to increase and that player then becomes property of the winning bid’s manager. Once a manager “passes” on a nominated player’s bid, the manager is immediately out of competition for that player’s services. The manager to the left of the league Champion then nominates and the process continues until a manager’s team is complete.

4.4 – Managers have 30 seconds to nominate a player otherwise they will incur the wrath of all other managers! After 30 seconds, a manager MUST nominate a player regardless if that is the player they want or not. In other words, please be prepared out of courtesy for all managers. Additional time will be granted to the league scribe recording the draft if the scribe is also an active manager.

4.5 – At completion of the Entry Draft, a manager’s team must have EXACTLY 25 players (no required ratio of forwards and defensemen) plus a Goalie Team.

4.6 – If there are any remaining budget pool dollars, those pool dollars are lost and cannot be used in subsequent years.

4.7 – Retired players are ineligible to be nominated. NOTE that if a retired player comes out of retirement, e.g. Mario Lemieux, his pick up status will be subject to approval by league governors. As in Mario Lemieux, the Governor’s ruled that no one could pick-up the player.

4.8 – Eligible Players – To be eligible for the Draft, a player must have or had an affiliation with an NHL team, i.e. you cannot draft under age juniors that have not been drafted by an NHL team


5.1 – The Supplemental Draft occurs immediately after the Entry Draft where this is solely ONE ROUND of pick-ups. This allows managers to Pick-up players from the un-drafted pool of NHL eligible players. There is no limit to the number of players that can be picked up.

5.2 – A manager may Pick-up players via a sealed bid. Cost is $1.00 per player in real world dollars plus the amount bid in real world dollars.

5.3 - The highest bid wins and that bid amount becomes the player’s contract value. If 2 managers bid on the same player and have the equal bid salary amount, the manager that finished higher in the previous season’s standings will win the sealed bid auction.

5.4 - Managers may bid on an unlimited amount of players. Note that rosters must be reduced to legal league limits prior to Game #1, i.e., 30 Players and 1 Goalie. Furthermore, a team may exceed team limits in between games but must have a legal roster limit prior to a game start.

6.1 – Player pick-ups can occur any time during the regular season up to the Pick-up Deadline.
6.2 – The Pick-up Deadline is the last day that players are eligible to be acquired and occurs 3 hours prior to the pick up deadline (see league schedule) of the regular season.
6.3 – Pick-ups are acquired from the unsigned pool of NHL players.
764 – A Pick-up player’s contract that hasn’t been selected in the Entry Draft or Supplemental Draft or a Buy-out is $1.00.
6.5 – Acquiring a player whose contract cost was determined via the Entry Draft, Supplemental Draft, or a Buy-out is the player’s 1st year’s contract value and are considered in their option year.
6.6 – A manager may Pick-up any eligible NHL player from the unsigned pool during the regular season (we are no longer worrying if a player is active, disabled, etc., by NHL standards). This does not mean you can Pick-up an NHL player in the Minors/Juniors/Europe/etc.
6.7 – Pick-ups occur in a first come first served basis EXCEPT for players that are dropped in the 1st drop week, These Dropped players are only eligible to be Picked-up on first occurring Tuesday following the date the player is dropped. This allows managers to become informed of dropped players during the high volume drops of the post draft / season start week. Cut-off time for Pick-ups on any other week of the season is 6PM the day following the drop at which point the player is available on a first come first served basis.
6.8 - NO PICKUPS of ANY kind are allowed after the Supplemental Draft until after the 1st game of the AHL season has commenced.


7.1 - A manager must submit a player line-up consisting of a maximum of 1 goalie team, 4 defensemen, and 6 forwards from their roster. These players can only be selected if their actual NHL team is playing on that date. A team can have less than the maximum.

7.2 – The player in your line-up who performs the best will be designated at your Overtime Player and will be used as a tie-breaker if it is required.

7.3 - Your line-up must be submitted no later than 5 minutes after the start of play of the first NHL game of that date. The league game starts precisely at the commencement of the first NHL game for that date.

7.4 – A no Line Up team will be given a total score of ZERO. Beginning in the 15/16 season a manager who misses his lineup AUTOMATICALLY loses the game.

*for score keeping purposes, he will be given a 0 score*

7.5 - Should your line up submission occur late, your line up will be treated as a non-line-up and be given a score of ZERO.

7.6 - You are under no obligation to submit a full line-up. Should you elect not to submit a goalie your team will automatically be accorded the worst NHL goalies of that date regardless of their owned status.

7.7 – If more than one manager is in need of TEMPORARY (TEMP) GOALIES (un-owned Goalie Team) and if the 2 teams are playing head to head, then the manager who put in the first line-up (i.e., the last line-up change is the time of the change – known as PREFERENCE) will get the GOALIE TEAM. If two or more teams require Team Goalies and aren’t playing head to head, they both can use the same Goalie Team.

7.8 - Players will be considered by the official scorer in the player sequence the manager listed them. Ex., if 5 defensemen are named, only the first 4 will be considered, using the order they are listed, even if you only name 5 forwards.

7.9 - In the event that there are no goalie teams available to be temped a team will be deducted –2.5 points for goalies, (5 goals against). If there is a goalie team available you MUST select them or you will be accorded the worst NHL goalies of that date. If you and your opponent both need goalies and select the only goalies available the first complete line-up gets the goalies. The second lineup loses –2.5 points against.

7.10 – OT Player in the regular season – A team’s Overtime player is the best player in their line up with the most NHL points (where goals and assists are valued the same). (See Playoff section for Playoff OT Tiebreakers).

7.11 - If the League Site is down prior to you submitting your lineup or making a lineup change, the manager must immediately contact his opponent & the official scorer (and if they are the same, also a commissioner), with at least one contact being prior to game time and the other immediately after, BOTH by phone and via email leaving your lineup/lineup change(s). Furthermore, the affected manager and at least one contacted manager) must immediately post the same as soon as possible on the site with a new message and indicating who he contacted. NOTE: This is used SOLELY when the site happens to be down, not used for discretionary purposes. If you decide to leave your lineup until the last minute and you’re caught in traffic or simply forgotten, you are SOL.

7.12 - No more than 5 missed line ups (including playoffs) in the span of 2 years with no more than 3 in one current AHL year are allowed (save and except incidents of extreme health, death, etc.). Should 3+ (or 2+ in the 2nd year) missed line ups occur; your league membership will come under review by the governors for immediate expulsion (or granting a temporary reprieve at the discretion of the governors – also known as Double Secret Probation).

7.13 - A lineup change made within the original lineup posting message past game time start time is treated as a late lineup and assigned a 0 score. Rule of thumb, on game day, post lineup change(s) in a separate posting(s) otherwise you run the risk of a 0 score. Keep it simple for the Scorekeeper.


8.1 – All transactions during the regular season incur a cost of $2.00 except for dropping a player from your roster which incurs no cost. Off season trades incur a cost of $1.00.

8.2 – See Section 3.5 for cutting/dropping a signed player.

8.3 – Transactions and Score Keeping will be shared by all managers. A work schedule is part of the Roster spreadsheet and will be posted on the web site for each season.


9.1 – Trading of player(s) and budget pool dollars can occur at any time except between the dates of Trade Deadline date and after the end of our league’s playoffs. Prior to the draft, trades may include any player(s) on your current roster and/or “pool money” for the current or following year only. In each pool year starting with the 2014/15 season there is a limit of $5.00 in pool money that can be traded from one manager to another manager. The $ traded in a pool year will be tacked on the transaction page of the league spreadsheet starting in the 20014/15 pool year. During the regular season, trades may include any player(s) on your current roster and/or “pool money” for the next and/or subsequent year. Thus, trades involving “pool money” must be paid within the next two league years. As a result of a trade you may have less than the maximum number of players allowed, however if you have more than the maximum number of players allowed you have until the start of the next league game to rectify the situation or the league will do it for you. (SEE – TEAMS Section 2).

9.2 - In the event a trade puts a team more than 10% over its budget for the following contract years, the trade will be declared null and void.

9.3 - The Trade Deadline is 3 Hours prior to the start of the deadline game listed in the schedule. No trades can be made after the trade deadline date and until the end of the league playoffs.

9.4 - Any owner may dispute any trade – see section 14 for this process.

9.5 - A team’s roster is considered frozen after the end of the regular season when absolutely no transactions can occur until after the end of the Playoffs. Trades made and reported during this period are invalid.

9.6 – A Manager can trade an injured player but must advise the recipient manager that the player is injured. It’s up to the recipient manager to accept an injury or investigate the depth of the injury prior to a trade, otherwise, the player is yours - Buyer beware.

Clarification of Trade notification to the site - One manager must post the transaction prior to the scheduled deadline (prior to game time/trade deadline time) OR NOTIFY the Scorekeeper (also the record keeper) who can post the message AND another manager (SIMILAR to the site being down), while the 2nd manager can notify after the requisite time. The "after" is solely due to that manager not being near a computer to post (life at times gets in the way).


10.1 - The home team in the playoffs is the team with the most regular season points at all times.

10.2 - The home team has first choice for TEMP GOALIE’S.

10.3 – Playoff matches are 1 vs. 8, 2 vs. 7, 3 vs. 6, and 4 vs. 5 according to their season’s point’s finish. Winners are ranked at all times according to their regular season’s point’s finish for each playoff round.

10.4 - Tiebreakers in the playoffs are considered in the following priority:
Each team’s best total points player will be compared with each other counting each goal and assist as 1 point. If it remains tied, OT’s continue to the 2nd best player, etc., including goalies until a winner is declared.
b. If 13.4-1 does not provide an overtime winner, then each team’s best player will be compared counting EACH GOAL as 1 POINT and EACH ASSIST as 0.5 points. If a tie remains, then the 2nd best players are compared, etc. including goalies until a winner is declared.
c. Flip a coin. (The first 2 methods would have provided for 22 comparisons and this league will not involve itself in chad counting). Either way, if you get to this point, God bless and good luck!


11.1 - Each team starts a year with a preset, indexed budget. This amount may be changed due to trades. A team may never go below a $50.00 budget. A player’s first year salary is the amount bid on him. After that point his future contract depends on his performance during his option (last) year as per his real world record (see Formula below – PPG ranking) at the end of the season as follows:

Defensemen Forward Goalie 1st year Subsequent Minimum
Rank Rank Rank Increase Years (2) Increase 1st year
1-7 1-10 1-2 40% 20% $2.00
8-40 11-65 3-6 30% 15% $1.00
41-80 66-130 7-12 20% 10% N/A
81+ 131+ 13+ 0% N/A N/A
Players in the last category may only be signed for one year.
Players on the prospect list during the previous season go up 0% and can only be signed for 1 season.

Players who played less than 20 games automatically go up 10% and may be signed for one year only.
All contract increases are rounded up to the nearest $0.25
Dropped and picked up players retain their contracts for the duration of the current year.
Contract lengths may not exceed 3 years.
Players who played 20 games and do not qualify for a contract may only be signed for one year at a 0% increase.
Signed players are subject to ranking but are not subject to salary re-qualification until their option year.
A PLAYER’S RANKING IS BASED ON POINTS PER GAME (PPG) where a Goal counts as 1 pt and an Assist as 0.50 pt from their real world points (PPG=(Goals + (Assists/2))/Games Played).
The Byfuglien Rule: A player, in his option year, will be ranked at the position he was designated for at the start of the completed season by official NHL standards (see rosters), but when signed for a new contract, albeit for one year to the maximum term, will be placed on a yearly basis at the position he has played the most games at in the following years. (Loosely, in a current year, he plays at the position he 1st started at. In the following year, in review of the previous year, he will be placed at the position he played the most games at).

11.2 - FEES
Annual entry fee $50.00 plus $50.00 Transaction Fee
Trades $ 2.00
Off-season trades $ 1.00
Pickups $ 2.00
Supplemental Draft Day pickups $1.00 + $ amount bid
Drops & Temp Goalies $ 0.00
11.3 - PRIZES
1st overall $ 100.00
2nd overall $ 50.00
3rd & 4th overall $ 25.00 each
1st Round playoff winners $ 75.00
2nd Round playoff winners $100.00
Overall champion All transaction and penalty fees less 10% to the defeated team (loser)
And will hold the of championship trophy for the year.
Playoff Consolation Round Prize of $50 (taken from transaction funds) - The defeated teams in the Semifinals will square off for this.


12.1 - All rule changes voted upon and take effect the following year and no rule may ever be changed in the middle of a year unless there is a 100% agreement (includes neutral votes) to change and/or revise. Any rules errors, omissions or ambiguities, the “spirit” of the rule, only requires a board of governor’s agreement to correct and may occur at any point in the season as needed.

12.11 Effective the 2018/19 season all league rules proposal discussions will officially be held during the month of July and voted on during the month of August. Rule proposals may still be posted at any time of the year.

12.2 - All rule changes and votes to be recorded by the trusty scribe and published.

12.3 - The statistician will use with a backup of ESPN as the official source of stats and posts scores on the website. The primary stats source is final even if it’s wrong. The statistician records W/L/T, keeps player rankings, provides league standings, and provides player games/points at year-end. Any challenges to the statisticians scoring must occur within 48 hours from the Statisticians scoring report. Challenges to the statisticians scoring may only be for perceived errors not because of differences in statistical sources.


Qualifications to be designated as a junior
1- Any player drafted by an NHL team.
2- The player must have played 40 or less games in the NHL before the AHL League draft. i.e. he still qualifies as an NHL rookie
3- If your Junior Player surpasses his 40th game played he still will remains on your junior protected roster until the offseason.

Process for moving players to the junior protected roster
1- Before the draft starts you may designate up to 2 qualified players from your keeper list.
2- During the draft you may draft and designate any qualified player.
3- By the end of the regular draft you have a choice of having 0 or 1 or 2 qualified players on your Junior Protected list.
4-Once the draft is finished the junior protected roster is closed for that year. The Supplemental pickups are not eligible for junior protection.

12.5 – Various:

- No discussion about rules or regulations on Draft Day. Draft Day is Draft Day ONLY.
- All New or revised Rules to be discussed and VOTED on prior to next draft.
- Any transaction that is announced must pay for that transaction be it a pick-up or trade.
- Transaction – if not properly documented. It is up to the GM to rectify own problem within 7 days.
- No off season trades until our playoffs are completed.
- Any player that has had an NHL affiliation can be drafted on Draft Day
- All managers must pay their fees owing to the league on Draft Day.
- All managers must commit to the league their participation in the following season by July 1st.
- League payouts for winners will be completed on Draft Day.
- A player drop from a roster is effective immediately
- All protests (score or trade) must be made within 48 hours of the posting being protested.
- Emergency Rule – if a manager has an emergency, the league will submit a line-up(s) for the manager. Ex., A former manager unbeknownst to anyone, became ill with Encephalitis, and the league inserted proper line-ups including those that were missed.
1. Head to Head winner
2. Most Wins
3. Accumulated total scores versus your tied opponent (basically your total score in the 5 or 6 games played) where the highest total accumulated score wins.
4. Coin Toss


13.1 - When a team’s owner drops out of the league, that team is available for acquisition by an existing manager(s).

1. Bidding ends on dropped team at 11 am EST. See rules on how to bid.
2. Bids will be sent to the governors via email.
3. If there is a switch of teams, the bidding process will occur again with the timeline of 3 days after until there is no switch of teams and then we vote on the new manager.
4. The remaining team will be awarded to the league voted new manager.
5. No trading is allowed whatsoever for teams bidding. Any trades will be rescinded if they are the winning team from the point of the notification of ending league affiliation.
6. Immediate posting will be made with all bids.

13.3 - Once a manager has won the bid for the new team, they cannot bid for any new team(s) for 3 years.

13.4 - The team that was dropped by this manager will then be made available to the remaining existing manager(s) to bid on.

13.5 - This process continues until no existing manager(s) want any available team(s). After this process, a NEW manager will take over the team that was dropped.

13.6 - If there is more than 1 team available, the above process shall still take place. The new managers will indicate their preferences for the remaining teams. In the event that the same team is preferred by two or more NEW managers, these teams will be picked randomly by a league official and allocated to the NEW managers accordingly.


Voting rules once Manager Bids have been completed for the dropped team.

1. You nominate a person that is your vote. It cannot be changed unless the person withdraws.
2. One vote per the manager of your choice (no 2nds/3rds/etc.).
3. Voting is to be forwarded to the Named Governor.
4. The Governor team will exchange their votes with another Governor prior to the start of voting.
5. A simple majority must be 'hit' for a new manager to be chosen. If there is more than 2 new individuals vying, for example 3, and there isn't a majority, then the last person is taken off the ballot and a re-vote with the remaining 2 individuals.
6. Final vote totals will only be given out once a majority is hit so no one is influenced.
7. Nominations are allowed up until voting commences.
8. This process will end on the 2ND day at 11 am EST after the Managers bid process has ended. The date will be clearly posted after the 'bidding'.

13.8 – When expanding the new expansion teams will be given a blank roster and $60 per year. They may make no transactions prior to the draft. Welcome to the AHL, enjoy drafting 25 players and a goalie.

13.9 - 6. A NEW MANAGER given a team will have the right to outright drop a player(s) AT NOT COST/CAP HIT from the existing team as its originally acquired as per the following criteria: Salary Cap Below $50 ~ 3 players, Cap $50-$54.75 ~ 2 players, and a cap of $55 and above ~ 1 player. This does not restrict a manager from buying out more players with their salary if they so choose.

14.1 - Complain directly to a governor via phone call or email.
14.2 - Governor will ensure that the complaint is posted on the web site in both the transactions and TRADE Disputes forum (showing the pool a trade is questioned) along with the disputing team name
14.3 - The complaint MUST have a very specific explanation …. i.e. Manager A is trading players that they paid $32.75 for and receiving $5.00 and players worth $3.25 and the draft was 3 days ago hence this unbalances the pool and is an obvious player dump to a friend.
14.4 - Minor impact trades such as "I think that they should have given and extra $1.00" won't be considered. Guidelines for what is and isn't reviewable will be posted.
14.5 - Governors get the viewpoint of both managers involved in the trade and their reasons for the trade.
14.6 - Governors discuss & vote.
14.7 - Governors post results in the TRADE DISPUTES forum and in the transaction forum stating their reasons for upholding or overturning the trade.
14.8 - TRADE DISPUTE forum is multiyear and intended to keep a running track of these items that is easily reviewable.
14.9 - Effective the 18/19 season if a trade is disputed and the trade is overturned both manager involved in the trade lose $1.00 of pool money in the following year regardless of how close to the minimum they are. If the trade is not overturned the protesting manager loses $1.00 of next years pool money regardless of how close to the minimum they are.


15.1 – Until further notice rules 15.1 will supersede the other rules in section 15. The 3 governors will be Belfast Flash, Posse and the Hackers. Bullies and the Idiots will be alternates in the event a governor needs to recuse themselves from a vote.
The reason for the permanent governors is to establish trade dispute guidelines on what should be overturned and what should not and to be consistent.
The 2 alternate governors will sit in on the vote if one or two of the governors are involved in a trade that is asked to be reviewed.

15.2 - At the Entry Draft, 3 league members will be voted upon by majority vote as the league Governors who have the power to decide over various league matters for the benefit of the AHL and its members as a whole.
15.3 – A Governor may not server for more than 2 consecutive years.
15.4 Governors will draft the wording for all rule changes to be voted on.
15.5 All AHL rules are to be considered guidelines that are subject to the interpretation of a majority of the Governors.
15.6 - One veteran Governor should be on at all times. A manager who has served 3 years is considered a veteran Governor.
15.7 - Governors will review all New Manager trades until the end of October, and then he's on his own.
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